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 Hegemony 268 B.C.

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ПисанеЗаглавие: Hegemony 268 B.C.   Hegemony 268 B.C. Icon_minitimeСъб Май 09, 2009 10:02 pm

Hegemony 268 B.C. Phase 1 v1.96 Public Beta

Мода тръгва само на версията Mount and Blade 1.011
The mod at file repository
http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=1&lid=714 - v1.96 File Repository

This file is for shaders change for some computers that experience wierd effects with some helmets. Come back to download this if you are experiencing these effects
http://files.filefront.com/Heg+shadersace/;11083299;/fileinfo.html - v1.96 Filefront.


Hegemony 268 B.C. tells the tale of 11 factions around the Mediterranean, and surrounding lands.

The playable factions include:

- Carthage
- Roman Republic
- Tribes of Iberia
- Tribes of Germania
- Gaul Federation
- Hellenic City States
- Sarmatia
- Dacia

The Successor States of Alexander

- Macedon
- Ptolemaic Empire
- Seleucid Empire


The game is heavily oriented to infantry, but cavalry can be successful when used appropriately. Short range missles are also effective to help balance against the long range of bows.

The mod aims towards historical accuracy where available due to game limitations.

Players have access to custom formations to make phalanxes or wedge formations to name a few.

Quote

Hegemony 268 B.C. has seen the investment of many talented, and passionate people of the Mount & Blade community!

Team members:

Shifty
Stelious
Mirathei

Contributors:

PuuKKo - Original source (since refined)
Llew2 - Original map (since refined)
Lord Kosmos - Mod selection art. Additional textures to caped cuirass, Squamata, Scutum, and Clipeus shields
Stelious - 95% of helmet models, and textures for them. Retexture to muscle cuirass models. Kataphract elephant helmet model
Merlkir - Iberian shield models and textures. Pectoral texture. Roman shield models and textures. Retexture to Thureos
William Berne - Elephant models and textures
Tiberius - Faction banners
SPQR - Faction faces
Cool Guy - Syrian Scale texture. Woad and dye body and face textures
Alxcruel - New Scythian and Sarmatian armour and helmet models. New armoured horse models.

Talon:
bellthorax
spartan bronze
petasus helmet/hat
bronze arrow
chiton (male and female)
toga (greek style)
linothorax (ie halfscalelino_grn, scale_lino_full, etc)
boarstusk helmet
bronze and iron dory
bronze and iron javelin
para dagger and xiphos
300 shield, body, helm, sword, greaves
kopis (all named kopis)
pilos helmet
xiphos (all named xiphos)
hoplon
aspis
the original phrygian helmet


Johnny Shumate - Art

Mirathei - Formations script
LCJr - Faction renouncement script
Grailknighthero - Formation hotkeys concept

Highlander - animation support

Hegemony 268 B.C. also features models and textures from 300 mod and Gladiator mod

FAQ

Question: How can you claim to be a historically accurate mod when you have historically inaccurate equipment?

Answer: As was stated in the readme, and text at download page, several items are placeholders. Legions Mod Extended is well... an extension of Legions Mod. As I inherited the source and permission from PuuKKo, so did I inherit the works of the mod therein. Which consisted of works from Gladiator Mod, and Raptor's items just to name a few. As the first release of LME was a "beta", I decided to leave the Legions gear in, rather than have troops run around naked. Some of the items are useable for LME, and many will have to be replaced.


Question: Do you plan to implement ship travel?

Answer: Short answer yes. For the moment it is not a priority, but in the future it will likely be necessary for the new economy.


Question: Are you going to make merchants regional?

Answer: Eventually, I'd like to have merchants in place selling not only equipment that is local to the area, but also goods as well.


Question: Why do you have Legionary units, thats not accurate to the time period

Answer: Eventually Legionary troops are only going to be accessable once a reform has been achieved. Until then, they are open for recruitment and balance testing.


Question: Why can units from one region, class, or era upgrade to a unit of another region / class / era?

Answer: A new recruiting system is proposed which will break troops into regional settings, in addition to the current native recruitment style.


Question: Will you make a troop tree so that it will be easier for new players, who know little about this history to recognize what units they are recruiting?

Answer: Eventually yes. Right now the recruitment style is temporary, and many of the units will go through a renaming process, or omitted or additional troop types even added. For me to put together a troop tree that contains hundreds of units, which will be obsolete when the new recruitment style is set into place, would be throwing time away. I had planned on doing full unit name conversions, but decided it would be best as is, as many units names hint at what exactly a type of troop they are, which will be somewhat helpful to new players.

playable field
Hegemony 268 B.C. Newmap-1

Hegemony 268 B.C. Cities

Hegemony 268 B.C. Rs7

Hegemony 268 B.C. Sel1-1

Hegemony 268 B.C. Sel4-1

Hegemony 268 B.C. Hoplite7

Hegemony 268 B.C. Sar2

Hegemony 268 B.C. Mac10

Hegemony 268 B.C. Cart4
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savko

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Join date : 03.03.2009

Hegemony 268 B.C. Empty
ПисанеЗаглавие: Re: Hegemony 268 B.C.   Hegemony 268 B.C. Icon_minitimeСъб Сеп 26, 2009 8:50 pm

еи хора я даите някои як мода само 4е да е за версия 1.011
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Hegemony 268 B.C.
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